Going through the airport, you will discover how prepared they are: unique bosses, with the most exotic mechanics and technology you've ever faced in The Division 2, are waiting for you. They have access to greater resources than anyone else by far and will stop at nothing in their mission to conquer Washington, D.C. Operation Dark Hours perfectly demonstrates how ambitious and powerful the Black Tusks are.
It's up to you and seven friends to flush them out and you will be challenged on not only your skill but also on your ability to analyze, adapt, and cooperate. When the Black Tusk arrived in D.C., they set up shop in the now derelict airport. Here, teamwork, collaboration, and adaptation will be tested and above all, rewarded.ĭespite CERA's best efforts to contain the outbreak at the Washington National Airport, the situation quickly became untenable, resulting in the airport being coated in DC-62 and subsequently abandoned. Operation Dark Hours pits eight players together for the first time in the history of the franchise to experience the most challenging activity available in The Division 2. » The Division 2 Wiki Index » Guides » Activities » Raids Read my new sci-fi thriller novel Herokiller, available now in print and online. We may get more info on all this in State of the Game in a few hours, so stay tuned for updates from that, which I’ll post here.įollow me on Twitter, Facebook and Instagram. Now that I have to put my own group together? It’s much more likely I’m just going to skip it. I was on the fence myself, having not been “training” for the raid in The Division for a few weeks now (though I am 500+), but I was still at least going to check it out. But I do know that the number of people raiding tomorrow probably just crashed dramatically as a result of this news.
I don’t know whether this raid “needs” to not have matchmaking because we won’t know exactly what it’s like until tomorrow. I think you can use the convoluted grouping process as evidence of that. I have a sneaking suspicion that it’s possible that this decision was made not because of complex mechanics in the raid like in Destiny, but that it might be some sort of technical issue where the game being built the way it is does not allow Massive to easily implement eight player matchmaking. You’re just doing it manually, which is a much bigger pain. And in reality, almost no one has seven friends ready to raid in The Division tomorrow, so in essence, you are matchmaking with randoms for this thing. The Division players are now bringing up an argument I’ve been using in Destiny for years, that even if a matchmade groups of randoms would fail the raid, that at least they’d be able to try it. You can even group-find relatively easily in Bungie’s official app these days. And yet at least this has been the philosophy of Destiny from the start for this and other activities in the game, and LFG communities for Destiny are well-established by this point. Or at least that’s been the justification used. Destiny raids never have, as their complex mechanics do not lend themselves to randomized matchmaking. If this all sounds familiar, it’s the age-old Destiny debate about whether or not raids should have matchmaking. So really, what has to happen now is that players who have never needed to LFG for The Division in its history, now have to head to unfamiliar communities in Reddit or Discord or The100.io to do so. And that’s to say nothing of players who have been playing solo this entire time, which is a large chunk of the population. Many cite the fact that even if they have a clan 50 members large, maybe ten are still active in any capacity this long after launch, and maybe 4-5 are online at a given time. The community is…not pleased about this development.